Our story

Built by Streamers. Engineered for Performance.

The Origin Story

streamerOS started as a complaint. We were streamers before we were builders — and every night, the same two problems. Our “lightweight” broadcast tools quietly ate CPU until a clutch moment turned into a stutter. And the best beats of the stream — the raid, the comeback, the chat going feral — slipped past while we fumbled for a scene hotkey.

So we built the tool we wanted. A Rust core, measured obsessively, that holds a 1.8% CPU footprint under a live game. An automation engine — the Auto-Hype Director — that watches chat velocity and Super Chats and switches scenes the instant the room peaks. And an architecture that is local-first by construction: your chat, your audio, your audience never leave your machine.

streamerOS costs $29 once, because the people who go live every night deserve tools built with the same care they put into their broadcast — and because a tool you buy outright owes its answers to you, not to an advertiser, an investor, or a renewal date.

How it was built

streamerOS is built by Yaseen Khatib, who writes up the engineering as it happens. He is available for senior full-stack and AI engineering work, and teaches the same stack in a free, sixteen-chapter AI engineering journey.

Core values

Performance First

A Rust core, profiled against a live game until it disappeared into the background. 1.8% CPU is a promise, not a peak.

Absolute Privacy

Local-first isn’t a setting — it’s the architecture. No server, ours or anyone else’s, ever sees your chat or your audio.

Unleashed Automation

The Auto-Hype Director reads the room so you don’t have to. Your scenes follow your stream’s energy, automatically.